Global Village,
Inc. Releases Metal Knight -- Mission: Terminate Resistance
"Assemble Fighting Units and Plan Strategy for 32nd-Century
War"
For full graphics version of this press release, please go to http://www.visionx.com/bigmouth/metalknight.htm
GILBERT, Arizona--October 20, 1999--Global Village, Inc. announces the
release of Metal Knight -- Mission: Terminate Resistance, a futuristic
computer game that allows the player to take sides and compete in a
complex, challenging sci-fi battle. The player's goal is to gain
control of as much territory as possible and neutralize the
opposition, and the side that the player chooses to fight on is
entirely up to him or her. Boasting such features as 3D animation, a
rich audio soundtrack, over 60 individual missions and support for up
to eight players, Metal Knight places no limits on the player's
imagination.
THE PLOT
The name Metal Knight stems not from heavy metal rock music, but from
the metal robots who will fight in the sci-fi wars of the future.
Metal Knight takes place at least 1100 years in the future in the 32nd
Century AD and is fought on the Planet Adonia. A colony of Earth,
Adonia has, for 32 years, been ruled by Sir Crigger Anderson--a
brutal, despotic dictator who would like to invade a neighboring
planet (which belongs to the interplanetary union Zep) and exploit its
rich, plentiful resources. But Anderson's tyranny and aggression don't
go unchallenged. The rulers of Earth, who don't want to battle Zep,
plan to remove Anderson from power--and they send the forces of
General Jim Cooper to battle Anderson's forces. The plot thickens when
one of Anderson's subordinates, Captain Scott White, breaks away from
him. White, leader of the renegade Fire Hawk Corps, shares Anderson's
goal of an independent Adonia that does not answer to Earth, but he
would also like to see Adonia become democratic and be liberated from
Anderson. With Adonia engaged in a full-fledged war and Earth having a
strong interest in the outcome, the player must choose sides--and the
three options are the Fire Hawk Corps (FHC) under White, the Empire Of
Adonia (EOA) under Anderson or the Earth Union Defense Army (EUDA).
Once the choice has been made, the player must capture as much
territory and acquire as many resources as possible.
"Unlike the normal real-time strategy games, which have only
fixed routes and a few branch routes, this game offers much more
flexibility and choices for the player," explains Tim Skrehot,
president and founder of Global Village. "The most creative
element in Metal Knight is the fact that the player can assemble
various fighting units with three types of parts: weapon equipment,
body parts and movement parts. So there are many combinations for the
three sides. The struggle for resources is always the focus because
resources are the key to the overall situation. Once a side occupies a
residential area with movable fighting units, the area will
continuously provide resources for troops--until the area is destroyed
or occupied by an enemy.”
AGGRESSIVE MARKETING CAMPAIGN
"With our aggressive marketing campaign for Metal Knight, Global
Village is covering all the bases," Skrehot notes. "We are
doing in-store promotions with retailers such as end caps and
advertising in retailers’ print media, and other kinds of marketing
include posters and fliers as well as individual marketing programs
with the retailers. Global Village has plans for ads in select
magazines across the country. Created with a 12-35 year old
demographic in mind, Metal Knight will appeal to everyone from the
advanced, seasoned strategy game enthusiast to the novice.”
"Once Metal Knight has been installed,” Skrehot continues,
“it offers the player three levels of participation, from easy to
advanced. The easy levels allow first-timers to work their way into
the game without feeling frustrated, while the advanced level will
challenge even the most skilled strategy game player. Everyone who
plays Metal Knight will notice the high level of entertainment value,
as games costing much more.”
HISTORY OF GLOBAL VILLAGE
Skrehot, who founded Global Village in Gilbert, Arizona near Phoenix
in 1992, has been in the software industry since 1984, when he was
hired to help develop software programs of popular television game
shows, including Jeopardy, Wheel of Fortune, Family Feud, Classic
Concentration and Card Sharks. In 1992, Global Village began
publishing educational titles for the Latin American Markets, although
it has since shifted its focus to gaming and graphics titles for the
U.S. Market.
REQUIREMENTS AND COMPATIBILITY
Metal Knight, is compatible with the Windows 95 and 98 and Windows NT
4.0 platforms. Requirements include an IBM-compatible PC with at least
a 100MHz Pentium processor, a CD-ROM drive, at least 16 MB of RAM, 100
MB of free hard drive space, V. 5.0 or greater of Direct X (which
comes with the Metal Knight CD-ROM), 1 MB of video memory and an SVGA
card that supports Direct Draw. Metal Knight can support three display
modes from 640 * 480 to 1024 * 768, depending on the player's computer
configuration and preferences. Although Metal Knight is strictly
Windows-compatible at the moment, Global Village is considering
developing a Macintosh version in the future.
EDITORS: REVIEW COPIES ARE AVAILABLE UPON REQUEST.
For more information, please contact Tim Skrehot, President, Global
Village, either by phone at (480) 813-0753 or by e-mail at village@netzone.com.
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